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Pokemon Ruby carries the same charm, the exact same appeal as all the other Pokemon games. The concept behind these games is just brilliant, ideal, in that sort of "simple genius" sort of way. It's not that it is some far out idea that happens to be brilliant, it's just that it's such a smart notion that it's strange that it wasn't capitalized on prior to Pokemon did it. It's genuinely fairly obvious, whenever you consider it.

The appeal? These games combine fairly a lot everything kids love. The most obvious aspect of this, the core of what these games are all about, is the fun of collecting. In real life, collecting can cost a great deal of dollars, and it can turn you into a pack rat. In a video game, there's room for as a lot of items as you are able to come across, and even though you've to work for them in-game, they do not price you (okay, your parents) any cash.

This outcomes in gameplay that is addictive, which is integral for any game that hopes to bring players back once more and again, but since of the work involved with earning what you want from the game, it is the sort of addictive where you'll want to take a break now and then. It is fun work, but to "Catch'em All!" you will have to do a great deal of hunting. Some games, a kid can sit down and play it sixteen hours a day in case you let them, but Pokemon knows that you've got to pace it out and make things tough or, 1: It gets boring due to the fact it's all the same, and 2: It's too straightforward to invest the entire day playing it.

Secondly, the games usually have a truly cool look, sound and feel to them. The game takes location in an atmosphere that feels friendly, but fascinating. For parents, this is really a nice change of pace with so several violent games available. There's a sense of danger, which is integral to an excellent adventure game, but you know that all of the actual content in the game is something that a kid can play without asking you some tricky questions an hour later.

And third, the context. The Pokemon games usually take location in a world that's not a lot distinct from the player's. They use a modern day setting, children as the principal characters, and the hero constantly seems to be from a town that's not significantly diverse from the player's. When the player names the character after themselves, they can easily see themselves in their video game counterpart's shoes.

Actually, in case you need to make a game that appeals to kids, these are the three notes to hit, and this is why Pokemon has succeeded where so many knockoffs have failed.

So what does Ruby add to the mix? For starters: Double Battles! This permits the trainers to put not 1, but two Pokemon into the ring to do battle. This is a lot of enjoyable as you get to work out a lot more complex methods that you could never try with only 1 Pokemon at a time. Plus, in the event you have two favorites, you no longer have to decide on one or the other!

An additional cool added feature is the way that the game keeps track of real time. This affects the game tremendously. For example, berry plants will really take real time to grow, tides will likely be affected by time of day and so on. This adds a whole other layer of depth to the atmosphere of the game.

And needless to say, as always, you can find some new guys to collect.

All in all, Ruby, along with Sapphire, is really a worthwhile entry inside the series, and 1 of the most fun so far.
There are a lot more review articles and material on the subject of Pokemon Red and Pokemon Ruby at my website. I will additionally let you in on a small secret: The place to get them cheaper than anywhere else on the web ;) Thank you for reading, and best of luck!

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